I seem to have a morbid fear of heads — again, he loses it in a few frames.
Showing posts with label walk cycle. Show all posts
Showing posts with label walk cycle. Show all posts
Sunday, 29 January 2012
Animation practice: walk cycle V2 [clean]
I seem to have a morbid fear of heads — again, he loses it in a few frames.
Saturday, 28 January 2012
Animation practice: walk cycle V2
Another walk cycle, did this one pretty quickly and pretty much just made it up as I went along which explains why it's a bit squiffy. I think I've pretty much got a good grasp on leg movements now but I still seem to be having difficulty with the arms — practice makes perfect as they say! Going to try and fix the arms slightly on this one — there's a bit of a jump as he brings them forward and they extend to the furthest point too quickly so they're kind of delayed too long at the front... I know what I mean!
Thursday, 26 January 2012
Animation practice: walk cycle V1 [with inbetweens]
Lazily working away on this. Got the inbetweens done; think I'm mostly happy with the legs at this point, but the arms could use some further tweaking. Need to delay them slightly so there's a bit more of a pause before he brings them forward. I think it's too fast as well; 24 frames on 1s. It just seems really really quick to my eye, though I could just be used to shooting on 2s after AP?!
I always seem to mess up on the keyframes as well, never spacing the limbs far enough apart so that there's no room for movement when it comes to inbetweens. I think it's because I don't consider the timing enough — I tend to forget I'm doing keyframes sometimes so I start animating the limbs so they're nice and smooth... then realise, oh shit, I still need to inbetween this.
Er. That all made sense in my head. COMIC TIME, BYE.
Animation practice: walk cycle V1
I'm still really lacking in confidence when it comes to walk cycles, so I thought I'd do some more playing around!
Only keyframes thus far. It's pretty simple but it seems to be mostly working. I need to adjust the arms very slightly and the hips need more of a defined arc, but it's getting there... I think!
Gotten a bit behind with the comics; planning on finishing them up this afternoon after I'm done playing around with this.
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